Tuesday, March 25

So, I've decided to start this project as inspired by www.feltron.com, it won't look as nice as that.
but ive decided to record everything in quantitative form in my life.
from # of times i see people
distance traveled
total hours sleeping
total hours in car
# of poops
# of alcholic drinks
$ on food
$ on ent
# of hours at various stores

every aspect i will meticiously record over the next year
this will start at the beginning of next month
April 1, 2008 - Apirl 1, 2009
No, it's not a joke
its going to be great insight into my life
really, it will be.
i'd suggest others to do the same if you have the will power.

my system will be to have one giant notebook that i record everything into
this will be my HOMEBASE
i plan to have a # of fat 'baby' notebooks that will be my mobile satiellites
i will weigh myself on a weekly basis
it will be really fun i think
i'll just have to make sure to stay on top of it religiously
its going to become pure OCD after one month

Sunday, March 23

heh.
this is going to be a very unintelligible post
that was my disclaimer

who the hell reads this?
its all in vain
leave a comment to let me know you are alive/us
dirty dozens
i have a pretty petty putrid plastic pearl phone pulling parasecs post-haste.
hm.
that was easy and boring.
honesly
its 134am
on a monday morning
so grim
man
i just had to skip through 50 songs to find one that i wanted to listen to
like
skipped aphex twin radiohead
etc.
and got offspring
ok
ill live with this for 4 minutes.
my gatorade is cool and pacificing
i horribly mispelt that
and probalby that
and yes, that too.
heh.
rant and rave
nothing constructive here tonight
not even a rant muchless a rave.
im hungry but ive ate crap all day
cept for those cheesy potatoes
man theys good.
i could read
should read
but i dont feel like it

wait
8minutes
what the hell this song isnt 8 minutes
oh hidden track
thats right
duh

nothing but time
time time time passing
nothing but blog
blog blog blog passing
nothing but ABCD
ABCD ABCD ABCD passing

i want my house damnit
stop pulling my chain
let me get it or turn me down.
it doesnt matter either way.
;\
chopped up face look
like
;/

im in a real let me be to myself mood right now
i didnt partcipate in several debates this evening
usually i poke myself around into them and argue my point
i think these nights are wearing on me
JUST ONE MORE NIGHT
holy shit
one more night?
crappity crap.

oh i turned 26 it came and passed much like i excepted and hoped it would
easy cheesy

i think ill lose weight now
ok i lost weight
MOM
mind over matter
its time to get another tatoo
dont care
need one
to show something
that i can take pain
rar
no
something special
just cause i want one
a cross with 2 stars on the left and right
one for ethan on the right one for ryan on the left

i got army guns

i want a desert eagle.
ive decided thats what im gonna get once i get a gun.
357
big power baby.

semi-auto.
blow dem head off


i dont know i dont know i dont know i dont know
i think im done with this post.

Saturday, March 15

This is my number one fan.
Sent via BlackBerry by AT&T

Wednesday, March 12

I found an interesting read on RPGs. Something that made me think "whoooooooa" (and the reason I'm even posting this) is this little excerpt:

Probably the biggest single source of bad rule and mechanics decisions comes from the fact that most game designers, rather than actually going to a library, base most of their research on the work of other game designers. In this way errors are compounded, unrealistic ideas are perpetuated, and design flaws from the earliest of games become commonplace in all modern iterations. It all goes back to the origin of the "role playing game." Here we are talking about the true origin of the "let's pretend" game like House or Cops and Robbers, but of the origin of the systemized, rule-based role playing simulation. It all starts with Chainmail.

Chainmail was a short, cheaply published book by Gary Gygax and Dave Perren, originally published by Guidon Games, copyright 1971 (Gygax claimed 1969, but the copyright information contradicts this). It was a set of rules for tabletop miniatures battles using lead figures and dice, and contrary to popular geek-convention myth, there was indeed a 12 page fantasy rules supplement present (in addition to the now-standard concept of "hit points"). By 1974-1975 it was being published by Lake Geneva Tactical Studies Rules (TSR). About this time, the first version of Dungeons and Dragons came out as sort of an add-on to Chainmail, three little brown books that focused on the playing of individual figurine-characters as opposed to conducting large scale tactical combat. The combat tables determining hits, misses, and damage were very similar to those in Chainmail. This is where all the trouble begins.

The modern idea of the systemized RPG, from pen and paper to MMORPG, all stems from this Chainmail legacy, and several silly factors have never been properly weeded out. The two biggies are:

The focus on combat as the core activity in games that are purportedly about assuming a role, as opposed to a tabletop miniatures battle system
Arbitrary and unrealistic characteristics ascribed to weapons and armor, very convenient for calculating casualties in mass combat quickly yet wholly inappropriate for small-scale tactical simulations
It is difficult to underestimate the ability of people to consider themselves an authority on things when their only source of information is a game manual someone else wrote before them, which was in turn based on another game manual, etc. etc. Things become worse when these designer-types elect to "make a few little adjustments" in the thirdhand systems they're stealing from.


Thinking about RPG design is something I've been doing quite a bit lately as I'm intending to make one. In particular, I've been musing lately about RPGs I've played and what I like and dislike about them. I have my own thoughts on the subject of RPG design overall, but the two points in the quote above seem to ring true.

I may come back and post my own thoughts on RPG design.

...But then again, I may not

Saturday, March 8

Hello blog, it's been awhile. In fact, this is my first post on my new computer. where does time go?

Well, as I said, I got a new computer. The HD gets accessed at odd random times, but I suspect it's just the way Vista works. I won't pretend to know what it's doing or why, only that it's certain services working behind the scenes. It seems to have died down quite a bit, so I'm at peace with it.

Oh, and for the curious it's a Compaq Presario, 1.8mhz Intel dual core, 2gb ram, 250gb HD, Vista Home Premium. It's not the greatest, but it's more than adequate for my needs at this time. I also bought a GeForce 8600 videocard so I could work on game development.

Work is insanely insanely boring. I wish now I had found a programming job, and searched harder for one. But at least now I feel more confident in my programming skills and would probably do better on interviews.

I'm feeling more artistic lately. It usually happens when I feel trapped by the world, it's a good escape.