Wednesday, August 9

Here's what I'm thinking..We should quantify as much as possible; that is, keep things as stats and numbers, but also have the visual interface where players could walk through the town old school rpg style

What am I talking about? Like buildings, the player would have x number of buildings, x number of trees and so on and so forth. This would allow not only for the more indepth old school rpg experience but also allow us to design a simpler interface for the more casual players who would rather deal with their town in a more "sim city" sort of way, and the player could choose how they want to interact with the world

Ok, ok..let's start at the beginning here, make sure we're on the same page and what have you..The game is an rpg meets sim city type experience. The player gets a town, or a plot of land, and can build a town..well..ok, maybe the player shouldn't be forced to have land to build a town, but that's definitely the main point of the game..ok ok, let me try to muse some more here..

I was thinking of it like a huge huge world, with different lands that have different kings and different customs and all that..the player is a knight or whatever (if there are job classes then they're just a person who's whatever) who sets out to settle..now this is a maybe, but maybe they can either find a plot of land or they can try to build a house in another players town..Is it getting too complicated? I don't know..

What are you picturing the game as?

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